News > MMOG Moneysellers Speak
June 29, 2007
Slashdot is running a great article where they submitted questions to executives at Massively Multiplayer Online Game moneyseller Sparter and got some serious answers. The issue of real monetary transactions, or RMT, has been getting a lot more coverage, especially as certain MMOG game economies begin to dwarf national economies and the US government begins to mull taxation of virtual goods. An excerpt from the article:
What are the real measures that will be taken? by moderatorrater:
A lot of MMO content is less enjoyable because of gold farmers and others looking at playing the game for monetary gain rather than enjoyment. What measures, if any, will be used to make sure that the sellers are 'legitimately' playing the game? If not, how is this service actually helping the gamers for whom gold selling is an inconvenience?
Sparter Executives:
Sparter does not buy or sell game items and we don't have an in-game presence. As a result, we cannot know for sure how our sellers behave in the game. But if you believe as we do that the truly damaging behavior is exhibited by the spammers, bot farmers, hackers and dupers, then the more we migrate the market to a true gamer-to-gamer exchange, the harder it is for those folks to profit from their actions.
We designed Sparter to give the gamer every opportunity to compete with the professional seller. They play for love of the game, don't have any overhead, marketing costs or customer service operations. The gamer will always be able to undercut the B2C. There will always be sellers of different sizes, but gamers are selling on Sparter and taking business away from the B2Cs like IGE and peons4hire (some of whom not only spam in-game but, we suspect, are the primary currency outlet for the dupers, hackers and bot farmers). In fact, our typical seller undercuts IGE by 30-40% and is making enough to pay for his WoW subscription.
Without a partnership with the publisher, we have no way of knowing how our sellers are behaving in game. That's why we're talking with developers and publishers and asking them to partner with us to help regulate the secondary market and, when justified, ban those who behave badly from not only the game (e.g., publisher shuts down their account) but also the marketplace (e.g., Sparter bans their selling account for all games). We are well positioned to view trading activity and supply levels by game, server and seller. If we see something suspicious, we would gladly flag this for a publisher for further investigation. Our goal is to be the marketplace for good gamers; the truly bad actors of the RMT world can sell their gold elsewhere.
The article can be found at Slashdot.
*Brian Schulman - Associate Editor, GameWad.com
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